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Exploring interest-powered learning in informal game design clubs

May 10, 2013

Guest blogger biography: Gabriella Anton is currently a research specialist and the project manager of Studio K at the Games+Learning+Society Center at the University of Wisconsin-Madison. Her current work focuses on examining the educational and computational thinking benefits of learning game design. More broadly, she’s involved in the study of interest-powered learning, especially in online communities.

 

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Media Literacy Update: What’s Changed and Why?

April 29, 2013

On 23 April Ofcom published its 2013 Adults’ Media Use and Attitudes Report. The report reveals some – but only some – grounds for optimism in media literacy compared with our recent assessment based on Ofcom surveys from 2005 to 2011. And it raises some pressing questions about how media literacy can be further improved. By Yin-Han Wang and Sonia Livingstone Read more Read More...

Boss Level: A School’s Experiment with Connected Learning

April 19, 2013

As a CLRN Research Fellow, I spend a lot of time thinking about Connected Learning and what it means for schools.  At its core, Connected Learning is about equity and empowering students to become change agents in their communities now, and not just when they reach adulthood.  But what does connected learning look like in practice, in a school setting?  To gain some insight on this question, I have spent the last couple of months observing schools that are trying to integrate connected learning principles into their curriculum and organizational structures.

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Fantasy to Reality: One Fan’s Journey from Interest to Career

April 15, 2013

This blog post follows the journey of one fan, Henry Jenkins IV, a writer for the television show Cult and several other upcoming shows, from the beginning of his fandom to his current career. Jenkins, from a young age, was very interested in the drama and storytelling of professional wrestling. These academically-relevant creative practices housed within his interest inspired him to pursue creative writing as a profession, creating a connected learning experience. This post details how Jenkins’ interest in professional wrestling lead him to a career in writing for television.

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No One Edits Alone: Connected Learning in Game-Based Wikis

April 5, 2013

Guest blogger biography: Amanda Ochsner is currently a PhD student at the University of Wisconsin-Madison and Interim Research Manager at the Games+Learning+Society Center. Amanda’s research interests focus on learning in online game communities. She is also working on a team project for the design of an online space for young women to learn computational literacies and computer programming.

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