Engagement

Towards the Value, Purpose, and Sustainability of Out-of-School Learning

July 22, 2013

On the basis of the truism about life/success/genius being 1% inspiration and 99% perspiration it is strange that so many initiatives in education – particularly those aimed at engaging youth who may be disenchanted with mainstream schooling or excluded from society for socio-economic reasons – pay so much attention to the initial moments of engagement rather than the long-term problem of consolidation and sustaining growth. This is a challenge for the digital media and learning field and the host of al Read More...

Attitudes, Success, and Engagement: A Comparison of Game and School Contexts

December 19, 2012

During my dissertation work, I interviewed three male youth from the same school: one junior and two seniors, who all had college aspirations of technology or game design, and came from a variety of home situations with varying socioeconomic status (SES).  These youth were avid gamers and were part of my research because they were World of Warcraft players. Despite the fact that they were highly engaged with World of Warcraft (WoW), they had all disengaged from a traditional school setting.

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