New Research (and a story) about teachers
January 21, 2014
January 21, 2014
January 17, 2014
December 20, 2013
August 2, 2013
July 23, 2013
One of the purposes of developing Connected Learning environments is to support the development of the Connected Learner. The Connected Learner can, and seeks to, effectively knit together his or her social networks, academic inclinations, and individual interests to form learning communities that develop his or her expertise in a particular domain [1]. However, for individuals to become Connected Learners, they must first value this approach to learning.
Read More...July 10, 2013
The Anatomy of a Fangirl
Read More...July 2, 2013
In my previous post on this topic, I introduced Michelle, a Freeway High School (FHS) student who now attends an elite private university on the east coast. In that piece, I utilized the framework of “can-do” and “at-risk” girlhood (posed by Anita Harris in Future Girl) to compare the pathways of two students I analyzed through their after-school engagement – the second case study is below.
Read More...June 10, 2013
Not long after I first participated in the StarCraft community, I fell in love with it. I admire its members’ activism, congeniality, and camaraderie. The players built the community infrastructure including organizations, learning ethos, social networks, and other programs. The StarCraft II community reveals one possible model of how peer-supported and academically relevant learning may manifest in grassroots and openly-networked settings.
Read More...May 10, 2013
Guest blogger biography: Gabriella Anton is currently a research specialist and the project manager of Studio K at the Games+Learning+Society Center at the University of Wisconsin-Madison. Her current work focuses on examining the educational and computational thinking benefits of learning game design. More broadly, she’s involved in the study of interest-powered learning, especially in online communities.
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