Connected Learning

Not just playing games: Moving on from hobbies to digital jobs

June 23, 2015

Julian Sefton-Green shares insights from his research on young people’s interest in digital technologies and how their formal and informal learning journeys helped them transformed their passions into genuine creative and digital opportunities. Julian is an independent scholar working in education and the cultural and creative industries. He is currently principal research fellow at the Department of Media & Communication, LSE, a research associate at the University of Oslo and visiting professor Read More...

Connecting Youth Interests Via Libraries

July 31, 2014

As libraries across the country reimagine themselves, patrons, particularly young ones, are finding them more relevant in today’s technological age. Examples of innovative projects, tapping into the power of the Internet, include the Chicago Public Library, which offers a free Maker Lab, with access to 3-D printers and milling machines; and two branches of the Los Angeles Public Library (LAPL), where underserved kids are learning to code and tell stories through photography this summer. Many other l Read More...

Rapid Tech Change Requires Rebranding to Recruit Talent

July 7, 2014

A few months ago, I met the city of Austin’s Chief Information Officer (CIO) and we soon discovered that we had several mutual interests, especially related to young people, technology, and a rapidly evolving economy. Intrigued by our conversations, we recently convened a meeting with several leaders from the city’s Information Technology team (CITT) that included the Austin Independent School District, Austin Fire Department, Austin Public Library, financial services, and public utilities. We also in Read More...

Explaining the Research of Connected Learning

June 2, 2014

The idea of “connected learning” encompasses a way of theorising and describing the kinds of learning that take place against the grain, as it were, in places where we might not usually expect to find it, in communities where traditionally it is not always recognised, and amongst individuals who frequently appear to be on parallel tracks to those customarily valued by the mainstream. It describes communities of practice that have sprung up in virtual and informal spaces inhabited by young people and aro Read More...

P-Tech Schools: The Remaking of Career, Technical Education

May 30, 2014

For nearly four decades, economists have been discussing what is generally referred to as skill-biased technical change. That is, the degree to which technological transformations — computerization and automation — privileges high-skill workers over low-skill workers. Schools are under increasing pressure to design classrooms, curricula, and learning experiences that help students develop the kinds of design, engineering, and creative skills that are a better fit for innovation economies. One model of s Read More...

Support the n00bs: Community Design for Inclusivity

April 11, 2014

A common topic of discussion among our team of Leveling Up researchers is how communities maintain different barriers to entry. Every community, be it an online forum for Worldwide Wrestling enthusiasts, One Direction fangirls, or Starcraft II players, has its own etiquette and sets of rules for entering the community and becoming a full participant. But for platforms that wish to continually attract a new and engaged user base, designers must think through how to minimize barriers to entry. In essence, lea Read More...

The Powerful Combination of Interests and Peer Culture

April 5, 2014

The connected learning model emphasizes the importance of peer culture and interests in fueling members’ participation and learning in the rich activities and opportunities these communities create. In interest-driven communities, it is the passion or interest that leads people into joining the community (Gee and Hayes 2010). As a researcher who has focused on interest-driven communities, I sometimes take this for granted. But the depth of what this means to members - that they are able to find a communit Read More...

A new year and a new book

January 17, 2014

It’s the start of a new year and time to take stock. It’s been three years since the launch of the Connected Learning Research Network and the Leveling Up project, and a year and a half since the launch of this blog. Along the way, we’ve delved into stories of knitters, boy band and wrestling fans, fashionistas, eSports enthusiasts, and game makers, as well as how the online world is supporting their learning, sharing, and civic engagement. The cases we’ve developed over these years have both confir Read More...

A Home within Home: Physical Challenges and Online Connected Learning Environments

December 13, 2013

Some of the characteristics of connected learning environments are that they allow for full participation and aim towards equity in their participation.  As we have seen with the fibercrafting community of Hogwarts at Ravelry, the group actively works to keep the group open to and welcoming of members of all backgrounds, setting a low bar for participation in activities and membership in the group. Through member interviews, an interesting theme that has emerged for some Hogwarts at Ravelry members is how Read More...

On-ramps, Leveling Up and Recognition: How the StarCraft 2 Community Deepens their Interests

December 9, 2013

The StarCraft community is one of the most productive gaming communities, spearheaded by community leaders who earn recognition by expressing their passion for the game through creating gaming content or organizing gaming events.  Many active community members become community leaders, recognized content producers, and top level players.  We found that some of the most productive and recognized community members had support for their gaming interest at an early age, which transitioned into deeper engageme Read More...

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