The Content and Context of Screen Use Is More Important Than the Amount of Screen Time
January 31, 2017
Mark Griffiths reflects on the realities, implications and consequences of “screen time” in the context of gaming. He argues that it is not about the amount of screen use, but rather about its content and context. His piece follows a special workshop¹ convened by the Media Policy Project and Parenting for a Digital Future on ‘Families and “screen-time”: challenges of media self-regulation’ and the publication of a new policy brief about families and “screen time”, authored by Alic Read More...