Academically oriented

Connecting Workspace Culture to Qualities of Player-Creator Communities

August 9, 2012

As a learning scientist one of the first things I was trained to consider is my underlying epistemology—the theory of knowledge, or what it means to know—and how that relates to the learning environment being studied. Seymor Papert (1980) discussed epistemology as what “reflects and reinforces a particular way of thinking and knowing that is aligned with the norms and principles of a particular community” (Hatfield, 2011).

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When We Played Video Games With Kids

August 2, 2012

Most parents would agree that competitive sports like soccer and football are good for kids. How about competitive video games? In my research, I interviewed kids who not only share video game interests with family members and peers, but they also derive academic and social benefits from their gaming experiences.

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StarCraft – Where Geeks, Digital Media, and Sports Collide

July 17, 2012

On October 22, 2011, I found myself in a full capacity crowd at the Anaheim Convention Center in California. We eagerly awaited the appearance of two superstars. The stars, with aliases MVP and NesTea, were professional gamers–among the very best in the world. They have team coaches, impressive skills, and fans. About 10,000 fans attended, and 200,000 more watched from home. Most of the crowd was male, white or Asian, dressed in T-shirts and jeans, and short-haired; some sported goatee beards. I sat on the floor in the aisle; the seats were filled.

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Greetings and Welcome from the Leveling Up Team

July 6, 2012

We are delighted to announce the opening of our new blog for our Leveling Up project team. We’ve been hard at work for the past academic year, launching new fieldwork on games and online communities that can teach us a thing or two about how young people learn in highly networked and interest-driven settings. As we start to analyze our data and reflect on what we’ve learned, we’d like to share our work in progress in hopes that we might invite engagement and formative feedback from a broader community of researchers, designers, educators, and learners.

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