Connected Learning

Connecting Workspace Culture to Qualities of Player-Creator Communities

August 9, 2012

As a learning scientist one of the first things I was trained to consider is my underlying epistemology—the theory of knowledge, or what it means to know—and how that relates to the learning environment being studied. Seymor Papert (1980) discussed epistemology as what “reflects and reinforces a particular way of thinking and knowing that is aligned with the norms and principles of a particular community” (Hatfield, 2011).

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From Theory to Design: Exploring the Power & Potential of ‘Connected Learning’, Part One

August 2, 2012

This summer I attended summer school…well kind of.  For three weeks in June I worked with a great team to implement a digital media and design project with high school students.  We followed that project with a two-week game design camp in July at the University of Texas with middle school students.  Both projects are what you might call ‘connected learning’ design pilots.  What exactly is that?  The goal of each project was to put into action some

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When We Played Video Games With Kids

August 2, 2012

Most parents would agree that competitive sports like soccer and football are good for kids. How about competitive video games? In my research, I interviewed kids who not only share video game interests with family members and peers, but they also derive academic and social benefits from their gaming experiences.

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What do you know? Connected learning outcomes explored

July 26, 2012

When I was a kid my dad used to come home from work and greet me by asking, “So what do you know, kiddo?” It was his way of saying hello. But as an seven year-old obsessed with World Book Encyclopedia’s way of sorting knowledge into alphabetized volumes of varying thickness I missed the obvious and instead took up his query at face value: What did I know? Each day I worried over selection of the juicy new fact or strange invention I could share with him over dinner.

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StarCraft – Where Geeks, Digital Media, and Sports Collide

July 17, 2012

On October 22, 2011, I found myself in a full capacity crowd at the Anaheim Convention Center in California. We eagerly awaited the appearance of two superstars. The stars, with aliases MVP and NesTea, were professional gamers–among the very best in the world. They have team coaches, impressive skills, and fans. About 10,000 fans attended, and 200,000 more watched from home. Most of the crowd was male, white or Asian, dressed in T-shirts and jeans, and short-haired; some sported goatee beards. I sat on the floor in the aisle; the seats were filled.

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