The Powerful Combination of Interests and Peer Culture
April 5, 2014
April 5, 2014
March 3, 2014
December 9, 2013
June 10, 2013
Not long after I first participated in the StarCraft community, I fell in love with it. I admire its members’ activism, congeniality, and camaraderie. The players built the community infrastructure including organizations, learning ethos, social networks, and other programs. The StarCraft II community reveals one possible model of how peer-supported and academically relevant learning may manifest in grassroots and openly-networked settings.
Read More...March 22, 2013
By Lone (right) and mitosis (left) on TeamLiquid.net
Consider a circle drawn on a track field to have a radius of 5 feet. If you had to run across the circle within a span of 1.5 seconds, what is the maximum cord length that you could traverse within the span of that time?
Read More...March 4, 2013
In early February of this year, I visited a middle school near a historic district in Chinatown. The school is one hundred years old with a rich colonial history. I met Gary, the head of information technologies at the school, who is also a math teacher. Gary mentioned to me he wants to develop an app to help their 800 students learn about the school’s heritage. In the past, the school had students fill up a booklet by answering a list of twenty or so predetermined questions, like naming a celebrity alumni.
Read More...February 19, 2013
Guest blogger biography: Stephen Paolini is a junior at Winter Park High School in Winter Park, Florida. His interest in the concept of interest-driven community stems from his experiences with his unique family structure and the International Baccalaureate program, an internationally constructed college prep program created to provide a rigorous all-around curriculum. With a passion for connected learning, Stephen has always been interested in gaming, education and the integrated role they play in a modern society.
December 14, 2012
When we discuss learning, some people attend primarily to the learning content, such as physics or math. They may raise their eyebrows when the content to be learned is a game. But it is not learning content that concerns me in this blog. It is about how we can learn to learn. In many contexts, take StarCraft II for example, there is no assigned teacher whose exclusive role it is to teach. Therefore, learners learn based on productive social interactions with peers. In StarCraft II, learning is such a social process.
Read More...September 7, 2012
According to a StarCraft self-reported community survey, only 1.8% of respondents are female.1 That is a very small number. Why are female gamers nearly absent from the StarCraft community site?
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