Production centered

Dissonant Futures: The Importance of Aligning Digital Media and Learning Environments with Future Orientation in Schools

November 26, 2012

The Digital Edge is invested in situating digital media and learning strategies in social context, including exploring the factors that contribute to a student’s future orientation. In related blog posts, both Vivian Shaw and Alexander Cho explore this topic based on the Digital Edge team’s field work in an Austin-area high school.

 

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From Theory to Design: Exploring the Power & Potential of ‘Connected Learning,’ Part Two

October 9, 2012

One of the more compelling aspects of connected learning is the opportunity for students to create personalized learning pathways that establish important links across the different nodes in their learning ecology. I had a chance to witness the power and potential of connected learning during a three-week summer digital media and design camp that we conducted with students at Texas City High School (TCHS).

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The 2012 Ravellenic Games: Community, Challenges, and Competition

August 23, 2012

July 27, 2012. The countdown on the London 2012 website hit 0, the 2012 Olympic Opening Ceremonies began, and I made a slipknot and slipped it onto my crochet hook. My daughters – sitting with me in their red, white, and blue outfits – curiously picked at the yarn that I’d strategically placed in their laps for this photo opportunity. My husband took a picture that would later be uploaded to my team’s group to document our official entrance into the 2012 Ravellenic Games. 

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From Theory to Design: Exploring the Power & Potential of ‘Connected Learning’, Part One

August 2, 2012

This summer I attended summer school…well kind of.  For three weeks in June I worked with a great team to implement a digital media and design project with high school students.  We followed that project with a two-week game design camp in July at the University of Texas with middle school students.  Both projects are what you might call ‘connected learning’ design pilots.  What exactly is that?  The goal of each project was to put into action some

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When We Played Video Games With Kids

August 2, 2012

Most parents would agree that competitive sports like soccer and football are good for kids. How about competitive video games? In my research, I interviewed kids who not only share video game interests with family members and peers, but they also derive academic and social benefits from their gaming experiences.

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What do you know? Connected learning outcomes explored

July 26, 2012

When I was a kid my dad used to come home from work and greet me by asking, “So what do you know, kiddo?” It was his way of saying hello. But as an seven year-old obsessed with World Book Encyclopedia’s way of sorting knowledge into alphabetized volumes of varying thickness I missed the obvious and instead took up his query at face value: What did I know? Each day I worried over selection of the juicy new fact or strange invention I could share with him over dinner.

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