A Design to Broaden Creativity: Lessons Learned from LittleBigPlanet2
September 21, 2012
In my previous posts[1] I’ve talked just a bit about some of the design principles that our work with the game designers at MediaMolecule (Mm) revealed. The purpose of this post is to foreground a system of design principles underlying the LittleBigPlanet2 game that are relevant to the design of connected learning environments.
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