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A Delicate Tension: Where Gaming and Education Intersect

February 19, 2013

Guest blogger biography: Stephen Paolini is a junior at Winter Park High School in Winter Park, Florida. His interest in the concept of interest-driven community stems from his experiences with his unique family structure and the International Baccalaureate program, an internationally constructed college prep program created to provide a rigorous all-around curriculum. With a passion for connected learning, Stephen has always been interested in gaming, education and the integrated role they play in a modern society. 


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Augmented Learning through Fashion Design

January 11, 2013

There was a lot to take in on my first day at Fashion Camp. Although the formal lessons weren’t scheduled for another few minutes, I had apparently arrived late for the first lesson: the teacher was talking with five youth about the latest trends. One young woman, about 13 years of age, said that she was into “ombre.” The teacher expressed that ombre is “very in right now,” and that they happened to have ombre polka dot fabric at the camp.

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Attitudes, Success, and Engagement: A Comparison of Game and School Contexts

December 19, 2012

During my dissertation work, I interviewed three male youth from the same school: one junior and two seniors, who all had college aspirations of technology or game design, and came from a variety of home situations with varying socioeconomic status (SES).  These youth were avid gamers and were part of my research because they were World of Warcraft players. Despite the fact that they were highly engaged with World of Warcraft (WoW), they had all disengaged from a traditional school setting.

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Learning to Learn: The StarCraft II Way

December 14, 2012

When we discuss learning, some people attend primarily to the learning content, such as physics or math. They may raise their eyebrows when the content to be learned is a game. But it is not learning content that concerns me in this blog. It is about how we can learn to learn. In many contexts, take StarCraft II for example, there is no assigned teacher whose exclusive role it is to teach. Therefore, learners learn based on productive social interactions with peers. In StarCraft II, learning is such a social process.

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