A Guide to Connected Learning Sessions At DML2013
March 8, 2013
Compiled by Courtney Santos and Amanda Wortman
Read More...March 8, 2013
Compiled by Courtney Santos and Amanda Wortman
Read More...March 8, 2013
In November, as I drove from L.A. to San Francisco, I picked up an audiobook of the Hunger Games. After all, I was starting an inquiry into teenage girls’ fandoms and fanfiction practices. Having read literature on fanfiction and learning, I felt prepared to hack into the very roots of popular teen fandoms. My audio-archival research did little good, however, since when I ventured into forums, fanfiction aggregators, and blogs, I discovered that the most popular fanfic topics were pop music artists and TV stars.
Read More...February 22, 2013
Classroom and afterschool programs sometimes organize competitions or recitals as a way to connect parents and friends with student achievements, generating excitement and motivation for all involved. Fashion Camp provides an example of how openly networked practices with new media, or environments that design links between institutions, home, and interest communities, engage parents with student classroom practices.
Read More...February 13, 2013
One of the more interesting assertions of connected learning is the need to create new approaches to education that recognize the vitality of learning and the fact that it happens in many different ways. There is widespread agreement among researchers from sociology, economics, and education that the academic achievement gaps in the U.S.
Read More...November 26, 2012
In the middle of our “fifth year” at the Hogwarts community of Ravelry, Dolores Umbridge invaded the group.
Read More...November 15, 2012
The One Direction Chronicles
“Louis saw it, and he retweeted it, adding hashtags like #brilliant and #mynewbff and before I knew it, he was following it. Our friendship was meant to be.”
Read More...
October 9, 2012
One of the more compelling aspects of connected learning is the opportunity for students to create personalized learning pathways that establish important links across the different nodes in their learning ecology. I had a chance to witness the power and potential of connected learning during a three-week summer digital media and design camp that we conducted with students at Texas City High School (TCHS).
Read More...September 21, 2012
In my previous posts[1] I’ve talked just a bit about some of the design principles that our work with the game designers at MediaMolecule (Mm) revealed. The purpose of this post is to foreground a system of design principles underlying the LittleBigPlanet2 game that are relevant to the design of connected learning environments.
Read More...September 7, 2012
According to a StarCraft self-reported community survey, only 1.8% of respondents are female.1 That is a very small number. Why are female gamers nearly absent from the StarCraft community site?
Read More...